2024-09-23 - Improvements applied to all the games Follow
We have implemented a set of improvements to all our games, aimed at providing administrators with more features, functionalities, and a higher level of customization.
Below, we detail what these improvements consist of:
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Unified score screen
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Option to hide the score summary on the final screen
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Option to apply the promotion’s own styles to the final screen
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Option to customize background music
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[Tap Tap and Falling objects] Option to set a goal and display a progress bar
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[The Tower] Simplification of the endgame to “completed” and “not completed”
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New score and time design
1. Unified score screen
The configuration system for all final score screens has been standardized. Specifically, all games can now feature four different final screens:
- Game completed.
- Game not completed due to a user error (for example: failing to complete a tower or opening a mine).
- Game not completed due to time running out.
- Game not completed due to reaching the limit of moves.
Depending on the specific characteristics of the game, some games will have all four screens, while others may only have two or three.
For all final screens, an image and text can be configured and customized:
2. Option to hide the score summary on the final screen
A new configuration option has been enabled, allowing the admin to hide the user’s score on the final screen:
3. Option to apply the promotion’s own styles to the final screen
By default, for each type of score screen, the administrator can select a background color. This behavior can be modified so the general styles of the promotion are always applied, thus achieving a more unified design and style with the promotion’s own texts:
4. Option to customize background music
A new game customization option has been implemented, allowing the administrators to upload background music to accompany the game. The administrator can upload an MP3 file of up to 2MB.
The music will loop while the user plays. If sound effects are enabled, they will still be heard over the music. Additionally, the users can still use the sound switch, which mutes both the music and sound effects.
Discover how exciting it is to play a DEMO with background music here!
5. [Tap Tap and Falling objects] Option to set a "Goal" and display a progress bar
For the Tap Tap and Falling Objects games, the concept of "Goal" has been introduced, allowing administrators to set a goal for users to reach to complete the game. Additionally, this goal is visually represented in the game with a progress bar, showing the user’s progress while playing.
To configure this option, the goal must be set through the following option:
Note: If the game is set up with the 'Visitor Mode' user registration system, users who do not reach the goal can't register and can only continue playing until they reach the goal.
6. [The Tower] Simplification of the endgame to “completed” and “not completed”
The Tower game has been simplified. Until now, players could pass through different levels, and the system allowed different final screens depending on the level reached.
From now on, the game consists solely of completing the tower, with no intermediate levels. If the user fails to complete the tower, they will see the “Game Over: Unsuccessful” message, customizable through the Promotion Editor.
7. New score and time design
The score and time display on the game board have been modernized:
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